Range adaptors. Range adaptors accept viewablerange as their first arguments and return a view. If an adaptor takes only one argument, it can also be called using the pipe operator: if C is a range adaptor object and R is a viewablerange, these two expressions are equivalent. Apr 27, 2019 The double is a fundamental data type built into the compiler and used to define numeric variables holding numbers with decimal points. C, C, C# and many other programming languages recognize the double as a type. A double type can represent fractional as well as whole values. Hello, this is Jonathan Boccara for Fluent C! Have you heard about the ranges in C? It’s been a quite popular topic in the C community over the past few years, so let’s see what this is all about. In C, to manipulate collections we have the STL and its algorithms. They’re a fanstasic library but they have at least two issues.
The double is a fundamental data type built into the compiler and used to define numeric variables holding numbers with decimal points. C, C++, C# and many other programming languages recognize the double as a type. A double type can represent fractional as well as whole values. It can contain up to 15 digits in total, including those before and after the decimal point.
Uses for Double
The float type, which has a smaller range, was used at one time because it was faster than the double when dealing with thousands or millions of floating-point numbers. Because calculation speed has increased dramatically with new processors, however, the advantages of floats over doubles are negligible. Many programmers consider the double type to be the default when working with numbers that require decimal points.
Double vs. Float and Int
Other data types include float and int. The double and float types are similar, but they differ in precision and range:
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C++ Long Long Int Range
- A float is a single precision, 32-bit floating-point data type that accommodates seven digits. Its range is approximately 1.5 × 10−45 to 3.4 × 1038.
- A double is a double-precision, 64-bit floating-point data type. It accommodates 15 to 16 digits, with a range of approximately 5.0 × 10−345 to 1.7 × 10308.
The int also deals with data, but it serves a different purpose. Numbers without fractional parts or any need for a decimal point can be used as int. Thus, the int type holds only whole numbers, but it takes up less space, the arithmetic is usually faster, and it uses caches and data transfer bandwidth more efficiently than the other types.
Variables are an extremely core concept to most object orientated programming languages. I like to visualize a variable much like a box. We can put things in the box, we can take things out of the box, and at any point we can see what is inside the box. Each box also has a name to which we can refer to it by, and in C++, each box can only hold a certain type of data.
When we create variables we call this the variable declaration, and then when we set them for the first time, we call this the initialization. To declare a variable in C++, we write the function. To declare a basic integer variable called 'age', we could write the following:
From this point we can then refer to the variable by its name, so in this case, we can just write 'age' whenever we want to refer to the variable. To initialise the variable we can write its name, followed by the equals sign, followed by the value we want to set the variable to (followed by a semicolon). The value we set it to can be a constant (a value that doesn't change), or another variable of the same type. An operator is a symbol which has a certain meaning in the programming language, in this case, the equals operator, represented by the =
symbol, is an operator which sets whatever is on the left of the operator to whatever is on the right.
The constant value we set the variable to depends on the to 5 with something like the following:
We can actually combine the variable declaration and initialization into one more-compact line, like the following:

The 'age' variable now contains the number '5', and we can refer to this '5' by writing 'age' anywhere in our program. We can also change the value of the variable at any point by using the equals operator as we did for the first initialization:
C# Int Size
Although this seems purely for convenience at the moment (as we could just write '5', '3', or '21' in place of 'age'), trust me when I say that these become extremely useful and powerful when you start dealing with dynamic logic and user input (the latter of which we'll be covering later in this tutorial).
Just to give an example of accessing the contents of variables by using their names, we could create a new variable called 'age_two' which is set to the value of 'age', and then we can also try outputting one or both of these variables:
To be clear, all this code should be going into the basic program structure which we learnt how to create in the last tutorial. So we want our 'iostream' include for cout
, cin
, and some other stuff, we want the std
namespace, and we want the majority of our code to be going in our 'main' function. So our full code to demonstrate variables so far, which you can compile and run at any point to test the functionality, is as follows:
Some number variables can handle positive and negative numbers, whereas 'unsigned' number variables can only handle positive numbers, although because of this restriction, can hold larger numbers. You can write the signed
or unsigned
keywords before the and 'short' - numbers with a decimal place in. Floats are accurate to around 6 or 7 digits and are declared using the float
type. Float constants can be defined by simply writing a number with a decimal point followed by the 'f' notation. An example of a simple float declaration and initialization to a float constant is as follows:
Care must be taken, however, with float (and other decimal) operations, as rounding and precision problems to do with how the numbers are stored can trip you up (we don't have infinite memory for recurring decimals like 1/3
for example) -- I recommend reading this article for more information on this if you're interested.
Doubles
The 'double' or 'e'. Character variables are declared by using the char
type, and character constants are defined by using single quotes (apostrophes) around the character. An example of character declaration and initialization to a character constant is as follows:
Strings
The lastve talked about string variables in relation to cout
before, and as such you should know that string constants are defined by using double quotes. String variables are declared by using the string
type, however as strings aren't actually 'primitive' types in C++ (and are instead defined by the standard library of stuff that comes bundled with C++), you are required to #include <string>
to use thist strings aren't massively useful, but this is just because we don't really know how to utilize all the functionality of different data-types yet - for example, we don't know how to perform simple mathematics on number types, or how to check the value of booleans to change the logic of the program. All will be revealed in future tutorials.