CoolROM.com's game information and ROM (ISO) download page for Auto Modellista (Sony Playstation 2). View this page in. English French German Indonesian Italian. Jul 01, 2003 Gameplay Auto Modellista U.S.-tuned (which will likely see a name change for the US release) is an arcade-styled, cel-shaded racer, but that's not to. Mar 29, 2013 Lancer Evolution III GSR / CE9A - Tuning & Touge (Rokko Uphill) Auto Modellista - Duration: 4:31. ZA-7 4,286 views. Auto Modellista - US Tuned videos for Microsoft Xbox - Racing game released in 2004 - The Video Games Museum has videos for this game. Memotech MTX 512 Intellivision Super NES Dreamcast Vivanonno NeoGeo All systems Log In Register. Home Xbox (881 games) Auto Modellista - US Tuned. Download PS2 ISO to Auto Modellista: U.S.-Tuned (Japan): Password: ByAlvRo. Contact: igakogan@gmail.com Copyright emucat.com © 2019 sitemap. Jan 22, 2016 HEAVILY UPDATED INTO 2019 AND STILL GOING STRONG: NEW UPDATES AND INFORMATION ARE ADDED TO THE VERY BOTTOM OF THIS ARTICLE. Following a surprisingly large influx of requests from readers of this blog for specific tips and advice about coming to Bangkok and greater Thailand for taking pictures, I looked around for such an article.
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Auto Modellista | |
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Developer(s) | Capcom Production Studio 1 |
Publisher(s) | Capcom |
Platform(s) | GameCube |
Release date(s) | JP July 3, 2003 NA September 30, 2003 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | GAUJ08, GAUE08 |
See also.. | Dolphin Forum thread Search Google |
Auto Modellista (rough Italian for “car designer”) (aka Auto Modellista: U.S.-tuned (アウトモデリスタ U.S.-tuned) in Japan) is a faithful port of Capcom's cel-shaded PlayStation 2 racer, sans online support. The game features nine tracks in all, eight normal and one hidden, and 69 real-world, licensed vehicles -- presented anime-style thanks to the toon-shading technique. Players can choose from arcade mode, a standard enter and race scenario, garage life, which is the career mode of the game, and VJ and Theater, an arena enabling players to watch, edit and direct race replays of their choice. Cars can be fully customized down to the tires, brakes, suspension, turbine kits, mufflers, transmissions and more with hundreds of parts to choose from.
- 1Problems
- 2Enhancements
- 2.1Widescreen Patch
Problems
Save Creation
The percentage counter on the initial save file creation seems to improperly count to 400%.
Wrong Letters and Numbers
Wrong letters and numbers will be shown randomly, replacing the right ones. This can be fixed by setting the Texture Cache Accuracy to Medium.
Flickering
This game requires XFB emulation. An early indicator of this is the odd flickering of the opening video, which doesn't fade in/out appropriately. Flickering issues are seen in-game without XFB, in which the track details flicker in and out. Fixed with Hybrid XFB in 5.0-5874.
Enhancements
Widescreen Patch
NTSC-U
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Auto Modellista since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Auto Modellista Ps2 Iso
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r7310 | Windows 7 | Intel Core 2 Duo E7400 | NVIDIA GeForce 9600 GT | Game is full speed.Auto Modellista on Dolphin v2.0 - Nintendo GameCube Emulator | dTerenciano |
5.0-8508 | Windows 10 | Intel Core i5-7200U @ 2.5GHz | NVIDIA GeForce 940MX | Tested with default settings. Smooth performance at 60FPS without enhancements. Encountered text problem Cache Accuracy = Medium helped. Tested enhancements, no problems, though it ran misserably at 15FPS. | Kimishima |
Gameplay Videos
Auto Modellista | |
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Developer(s) | Capcom Production Studio 1 |
Publisher(s) | Capcom |
Director(s) | Hideaki Itsuno |
Producer(s) | Yoshihiro Sudou |
Designer(s) | Tatsuya Nakae Shinichirō Obata Ryozo Tsujimoto Keni Kinoshita |
Composer(s) | Tetsuya Shibata Isao Abe |
Platform(s) | PlayStation 2 GameCube Xbox |
Release | PlayStation 2
|
Genre(s) | Arcade style racing |
Mode(s) | Single-player, multiplayer |
Auto Modellista (アウトモデリスタ)[1] is a racing game developed and published by Capcom, first released on PlayStation 2, later ported to GameCube and Xbox.
Description[edit]
Auto Modellista marked itself apart from others of the same genre with cel-shaded graphics, which gave a hand-drawn and cartoon-like appearance. Despite its unique style and large amount of simulation-esque detail, there was widespread claim of poor handling dynamics, which presumably lead to the commercial failure of the game for its Japan and European releases.
In 2003, Capcom attempted to address these claims with Auto Modellista: US Tuned, containing the new content made for the later North American release plus various tweaks to gameplay. This was the version that would eventually wind up as a GameCube and Xbox game, with the latter due for release in Europe on April 2004. Regardless, the claims still persisted; many distributors predicted that sales of the game were going to be poor, and generally refused to carry it.
Also in 2003, Auto Modellista received a followup in the form of Group S Challenge for the Xbox, released specifically for the American market. Capcom has not been involved with driving games since, although it did publish some games based on MotoGP developed by Milestone srl, and included Mega Man Battle & Chase, a racing game based on the Mega Man franchise, in the Mega Man X Collection.
Gameplay[edit]
Auto Modellista attempts to be a very technical racing game, with an immense amount of available parts and settings for the selection of cars provided to the player. Various aspects of each car can be tuned, allowing the player to tweak the performance of the car.
In the Garage mode (the main single-player mode), the player is granted the ability to select one of four tire types which affect road grip in regard to the weather conditions on the race track (for example, the 'Semi-Slick Tires' provide maximum speed and grip in dry weather, but suffer in rain). Other options include brakes (which determine braking efficiency), suspension, Turbines, Mufflers, Computer (determines the car's ability to accept upgrades later in the game), the engine, 'Final Gear', and Weight Reduction.
Auto Modellista's customisation options also extends to visual enhancements, allowing the player to choose from many different color combinations, hood and spoiler types, plus the ability to add badges, stickers and even create license plates. Engine swaps are also available, for example, the Subaru 360 can have EJ20T in place of its EK32. Swapped engines cannot be retuned in the game.
A large aspect of the game was its online mode, with online races supporting up to 8 players. This functionality (and many of the game modes relating to it) were removed from the original US and European releases, but was added back into the US Tuned editions of the game. The online mode of Auto Modellista has since been terminated, and cannot be used in any versions of the game.
Development[edit]
Auto Modellista was a part of an initiative from Capcom's Production Studio 1 to develop three network focused games on the PlayStation 2. The other games were Monster Hunter and Resident Evil Outbreak. Capcom's plan was that at least one of the games would become a million seller. Both Monster Hunter and Resident Evil Outbreak eventually became million sellers.[2]
Reception[edit]
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The game received 'mixed or average reviews' on all platforms according to video game review aggregatorMetacritic.[24][23][25] In Japan, Famitsu gave the PS2 version a score of 30 out of 40.[6]
References[edit]
- ^Rough Italian for 'car collector'.
- ^Yin-Poole, Wesley (11 March 2014). 'As Monster Hunter turns 10, can Capcom finally make the west listen?'. Eurogamer. Gamer Network. Retrieved 12 March 2014.
- ^Edge staff (November 2002). 'Auto Modellista (PS2)'. Edge (116).
- ^EGM staff (June 2003). 'Auto Modellista (PS2)'. Electronic Gaming Monthly (167): 131. Archived from the original on 3 June 2004. Retrieved 2 December 2014.
- ^Bramwell, Tom (3 December 2002). 'Auto Modellista (PS2)'. Eurogamer. Retrieved 2 December 2014.
- ^ ab'プレイステーション2 - アウトモデリスタ'. Famitsu. 915: 93. 30 June 2006.
- ^'Auto Modellista (PS2)'. Game Informer (122): 104. June 2003.
- ^Helgeson, Matt (April 2004). 'Auto Modellista (Xbox)'. Game Informer (132): 106. Archived from the original on 24 June 2008. Retrieved 2 December 2014.
- ^Four-Eyed Dragon (21 April 2003). 'Auto Modellista Review for PS2 on GamePro.com'. GamePro. Archived from the original on 9 February 2005. Retrieved 2 December 2014.
- ^Gee, Brian (19 April 2003). 'Auto Modellista Review (PS2)'. Game Revolution. Retrieved 2 December 2014.
- ^Gerstmann, Jeff (1 December 2003). 'Auto Modellista Review (GC)'. GameSpot. Retrieved 2 December 2014.
- ^Gerstmann, Jeff (1 April 2003). 'Auto Modellista Review (PS2)'. GameSpot. Retrieved 2 December 2014.
- ^Gerstmann, Jeff (27 January 2004). 'Auto Modellista Review (Xbox)'. GameSpot. Retrieved 2 December 2014.
- ^Pavlacka, Adam (15 April 2003). 'GameSpy: Auto Modellista (PS2)'. GameSpy. Retrieved 2 December 2014.
- ^Leeper, Justin (7 February 2004). 'GameSpy: Auto Modellista (Xbox)'. GameSpy. Retrieved 2 December 2014.
- ^Bedigian, Louis (6 April 2003). 'Auto Modellista - PS2 - Review'. GameZone. Archived from the original on 5 October 2008. Retrieved 2 December 2014.
- ^Rodriguez, Tyrone (16 October 2003). 'Auto Modellista Review (GCN)'. IGN. Retrieved 2 December 2014.
- ^Perry, Douglass C. (28 March 2003). 'Auto Modellista (PS2)'. IGN. Retrieved 2 December 2014.
- ^Rodriguez, Tyrone (27 January 2004). 'Auto Modellista Review (Xbox)'. IGN. Retrieved 2 December 2014.
- ^'Auto Modellista'. Nintendo Power. 173: 151. November 2003.
- ^'Auto Modellista'. Official U.S. PlayStation Magazine: 102. June 2003.
- ^'Auto Modellista'. Official Xbox Magazine: 80. April 2004.
- ^ ab'Auto Modellista for GameCube Reviews'. Metacritic. Retrieved 2 December 2014.
- ^ ab'Auto Modellista for PlayStation 2 Reviews'. Metacritic. Retrieved 2 December 2014.
- ^ ab'Auto Modellista for Xbox Reviews'. Metacritic. Retrieved 2 December 2014.
External links[edit]
Auto Modellista Car List
- Auto Modellista at MobyGames